I like the current implementation of wild magic. I haven’t played a wild magic sorcerer in 5E, but I prefer not having a lot of frequent weird and dispruptive events occurring.

Tides of chaos doesn’t seem to be triggering wild magic surges, when used for out of combat skill checks.

It would require a lot of effort to make disguise self great. At this point, I would prefer that they hold off on fixing disguise self until other, easier fixes are made.

Darkness and fog cloud definitely seem broken. Enemies are making ranged attacks and hitting my PCs that are in fog cloud and magical darkness. Warlocks with Devil’s sight cannot make ranged attacks out of magical darkness.