+1 to the call for DnD. I played dos2 for 1200 hours. Its a fun game. It's also an unbalanced mess which is easily exploited with several spell effects that are not as effective as advertised. The optimal strategy boils down to using your biggest damage cooldowns in an MMO rotation and stunlockinh the enemy. DnD is a different game and should feel different. The limited resource component forces players to he conservative with control and damage spells. Positioning and identification of an enemy's weak saving throws should be the most important elements of DnD combat.

Unlimited long rests from anywhere subvert all risk management and resource management. A lich's Grimoire full of scrolls useable by any class and an alchemists stockpile of potions which can be thrown for greater effect than spells further overrude the resource based gameplay and undermine class identity.