Originally Posted by GM4Him
Bringing this one back to life with a Raise Dead spell that only a cleric can cast.

Why I want more D&D 5e rules:

What makes D&D truly D&D? What is at the heart of D&D? What was its original design, and what makes it a classic that has withstood the test of time? 5 editions later, why is it still the best RPG out there?

Party-based. It was meant to be a party-based game where the players work together as a team, co-op, to adventure together and defeat enemies. It was never meant to be played solo. How does one make the game party-based? By making unique classes. Each character has a specific role that they fulfill. Clerics are healers and status buffers. Mages are heavy damage wielders and crowd controllers, but they are weak and squishy if not protected. Fighters are the front line troops who keep enemies from the clerics and mages. They are the meat shields. Rogues are the scouts and spies and are versatile, able to deal heavy damage under certain circumstances like Sneak Attack, but they are in no way tanks or super damage wielders. They are the skilled ones who pick locks and pockets and hit and fade from the shadows. Each has a role and a purpose, and their skills and special abilities are unique so that they are special and so that they can feel rewarded for playing their part effectively and that they are needed in the party for it to succeed.

Currently, BG3 undermines this completely. Items negate the need for classes altogether. Drink a potion as a bonus action or toss it at an ally and they are healed or hasted or whatever. No need for a cleric or wizard. You've got potions and/or scrolls that everyone can use. So, you don't need a cleric to cast Revivify. You've got a fighter who can do that with a scroll. You don't need a cleric because a fighter can throw a potion and heal everyone. Likewise, you don't need a fighter because you've got weapons that provide you with special combat maneuvers. Now everyone can cleave or knock someone silly using the pommel of a dagger, or whatever. Who cares about the Battlemaster's Trip? You've got a quarterstaff with Topple.

Over and over again, the uniqueness of EVERYTHING is being stripped from it in D&D. That is why it is feeling less and less like D&D altogether. It is set in a D&D world, and it is called D&D, but it is nothing like D&D because with all the homebrew, there is a muddled mire and mess and chaos of abilities that completely strips the entire foundation of D&D from it.

Again, I love this game, I really do, but the fact remains, this is not really a D&D game. I know a lot of non-D&D fans could care less because they either don't like D&D or they've never played it and don't know what they're missing, but the bottom line is, you might as well just make the game completely like DOS and skip the D&D elements altogether because it is in no way a D&D game. EVERY class is virtually pointless. EVERYONE wins a medal and can fill the role of every other character. This is not a party game at all. This is a Lone Wolf game where a single player can do it all.

Except wizards are now the underdogs altogether because they are soft and squishy and can't take many hits. So there is really nothing good about a mage. The fighter can cast spells via scrolls, so it is better to be a fighter. Fighters can heal, wear the best armor, use the best weapons, cast spells via scrolls or just throw potions, they can heal themselves with potions and scrolls, they get extra combat maneuvers, they can pick locks just as good as rogues, etc. etc. etc. So why be anything but a fighter. GG easy playthrough. Be a fighter and use all the homebrew to cast spells and heal. You can even sneak and snipe just like a rogue too. There's literally no down side that I've found. Fighter rules BG3. Hands down.

+1000