I would be fine with a slightly softer system like this. I just want the dungeons to feel like I'm delving into them and managing my resources tactically. Parts of the world should feel unsafe. The hags lair is a good example. The goblin camp is what prompted me to post this idea. I don't think I should be able to infiltrate the lair via sazza to assassinate the drive leader and then immediately camp for 8 hours or fast travel out as though I weren't surrounded by a hostile goblin camp. It cheapens the experience and makes each encounter feel like a one off gladiatorial arena showdown.

Last edited by mystakai; 01/12/21 03:46 AM.