The problem with the help system is that it leads to an exploitable loop in the game state which can be reached organically through regular play. The player will face off against a singular tough boss enemy and that enemy may down a character. The player then helps the character because that is what the game tells you to do to downed characters. On the next boss round, the boss downs the same character and the player simply performs the task that the game tutorial told him to do to downed characters again. This is bad design and removes the fail state from poor player decision making in combat through an overly protective system.