Originally Posted by GM4Him
There's a difference between scrolls and magic items such as magic rings and wands. Scrolls are only meant to be used by specific classes. Rings and wands and other such magic items could be used by anybody but only have a a limited number of uses. Wands like magic Missile would have maybe 10 uses and then be completely used up. Traditionally, anybody could use them. That's what made them so awesome. But once they were gone, they were gone. Some magic items had limited uses per day, usually one to five. These were like having extra spell slots for just that particular spell. These items also created versatility but were extremely rare or expensive.

What we have in game right now completely destroys classes because anybody can use the scrolls and potions and you find so many of them that their value is diminished. You can even find cantrip spells scrolls. What's the point of that? You can cast cantrips all day long. You don't need extras scrolls. Oh wait! It's so that those who don't even have the ability to cast such spells can cast such spells.

So again, they are making it clear that the purpose of these scrolls and potions is so that everybody can win a trophy. Everybody can cast every spell if they have the right item. Thus nobody is special and you actually don't need anybody in particular in your party.

It's this whole mentality that they are trying to please everybody by making it so that if you don't like a particular character, that's okay. You don't need them. Just kick him out of the party. You're fine without them because there's nothing really all that special about them. And then they wonder why so many people think that the origin characters are shallow and bland. You've made them so that they're not special, and so that we can just dump them at any time. So why should I even care about any of them if there's nothing special about any of them?

Although, I actually do like the characters. But my point is that they're not really special because everybody can do everything. That really cheapens all the characters in the story. If I knew that I was going to have a really hard time continuing the game without Gale, I would definitely make sure that I tried to treat Gale well so that I keep him in my party. But as it stands, he's not really special so if I don't like him no big deal.

You can't please everybody. If you try to please everybody, you please nobody in the end. What I'm afraid is going to happen is that they are going to try to please everybody so much that in the end the game is going to suck. If you're going to make this game like dos, then make it like dos. Tell everyone that's the direction you're going in and if they don't like it tough. If you're going with D&D, then make it D&D, and if people don't like it tough. Otherwise, what we're going to have is a bunch of fans who are just frustrated and upset about the game on both sides because they're trying to blend the two games.

Yes, there is, and historically, scrolls had the lowest UMD requirements, depending on the spell level. Outside of this, or whatever is passing for it in 5e, scribing by wizards, and some random that doesn't have an in lore reason to use them does need to be addressed.

Which would be a good thing for that wizard that chose different cantrips/doesn't have that one prepared. I'm at a disadvantage here, because I don't like to play casters, in DnD or otherwise, so I haven't spent a lot of time on them here, as of yet. However, in one of the "pet" games, Solasta, wizards can't prepare all of the Cantrip spells, so a scroll for one they don't have prepared would, in fact, be useful, by someone that can actually use it.

Yeah, here we go again, with the faux outrage.

You know, I've sat at tables where rogues weren't allowed. I've played in MP sessions of DnD based games, like NWN/DDO, where some classes weren't allowed. It would take a lot of foresight to say "Well, nobody is going to like Astarion, so we need to make everyone rogues". It would have also been wrong, there's some interesting things floating around YouTube about Astarion... Anyway, it's more likely that they're aware of this dislike for specific classes, and built accordingly. These mechanics weren't just tacked on, they had to be built in from the start. You can evermore believe that I've seen the opposite complaint too. If I don't have a rogue in the party, I can't open chests, or locked doors, for example. I remember reading this, a lot, in Dragon Age Origins.

It's obvious, to me, that some things are broken, such as wizards being able to scribe divine scrolls, that need to be fixed. But as I said earlier, a character attempting to Hide? That doesn't bother me at all. It seems like there's a thread or 2 about how stealth is broken here, and maybe it's down to trying to use it on a class that isn't built around it? That would make perfect sense to me. It's not like I haven't seen a fighter in full plate trying to be sneaky. Some of what gets harped on here, however, is, as pointed out earlier, based on what's in 5e, such as lockpicking.

So, when I see things like this thread, I'm not like "yeah that needs to be addressed". The reason is that I see "I don't mind some homebrew, but Phase Spiders can teleport around". I was confused, because I remember that they in fact can, or appear to, so I looked it up for 5e, and it turns out that they in fact can, or do what appears to be teleporting. It gets a bit confusing, for someone on the outside, trying to parse exactly what you're really looking for, because on one hand you're looking for less 5e, phase spiders, sneak, etc. On the other you want more, like larger parties? I'm not sure how that equates to "more like 5e", because in other editions I've played at a table of 3 players, including the DM. Did they make a rule that requires 7 total players to make up your imagined party of 6?