Right. So the point here is that limiting things more provides value to classes and the special abilities that are tied to each individual class. If you don't limit things then there really is no value or very limited value placed on classes and their special abilities.

Rogue, for example, should have expertise with thieves tools or a couple of skills, etc. So although anybody can use thieves tools to pick locks, the Rogue should have a better ability to do this, double the proficiency. This makes the Rogue unique so that they are the experts in things like picking locks. Just like in real life, anybody can attempt to pick a lock, so everyone in D&D can attempt to pick a lock, but the Rogue is the expert at it.

Likewise, the fighter is supposed to have all sorts of different combat maneuvers. That's what makes a fighter a fighter. They have all sorts of special unique combat abilities that nobody else has. But now, in bg3, everybody has special combat maneuvers based on whatever weapons they're carrying. So now the fighters special maneuvers are not so special because everybody has special maneuvers. Sure they have some special maneuvers that nobody else has, but the point is that those special maneuvers that fighters have is no longer all that special because everybody has some special maneuvers based on their items.

Everybody can use scrolls of any kind, so clerics and mages are no longer special. Over and over again, they are devaluing the classes and boosting items, making items you find in the game so much more important and special then your characters are.

So that is the main point I was trying to make. I want them to institute more D&D rules and stats and so forth because by doing so they would increase the value of each individual character, making each character more important, and they would lower the value of items so that they are supplements to your characters as opposed to being more important than your characters.