Hey Scales, these are valid concerns that others have picked up on as well. A little while back I made a thorough analysis of the Sorcerer class implementation, and cover metamagic and the problems Larian have created as part of that. You might be interested in having a read:
Focused Feedback: SorcererThanks. I looked at your post... I think it has some valid arguments (though it will require a different discussion altogether). However, I am really happy they stuck with more or less mechanic effects. See, in my case my character is a drow (with slight necromantic tendencies) who can be really terrifying at times so too many silly effects might spoil the immersion a bit (esp. if they do not translate into mechanic effects like spells; for example I can understand transforming into a sheep or a squirrel but the whole thing about changing height, growing beard of feathers, losing your hair and etc. requires extra programming and is a bit silly in a computer game). Had it been a tabletop game, I might have even discussed with my DM transforming some of the effects into darker fluff effects. I mean I can compensate with my imagination but so far Larian has not even made it necessary. In general, I am neutral to positive on the way the wild mage works so far in BG3.
I have digressed a bit. My point was mostly about the metamagic of the sorcerer. I might resurrect your thread once I have time to go through everything in more detail.
