Actually I like homebrewed monsters. That way even those familiar with the monster will get surprised. Some tweaks do not harm the immersion.

In my mind the encounters in EA run fine. Changing the monsters will be too much work that will be aimed at a very narrow audience. Now if Larian is still creating new encounters, it can be cool to have some monsters that are copy from the monster manual. But rework is kind of no no , at least for me. I really do not see a reason why there should be two options for drinking option as this will require an overhaul of the whole combat system. It is also a very common houserule. I would rather have a balanced game in the foreseeable future with some deviations from 5e (most of them minor) than not very balanced product or a product in 2024.

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So, example: Magic scrolls can only be used by appropriate classes is a setting by default. Option, player can set to everyone can use any scroll regardless of class.

I agree but creating two options might take away too much resources. I think Larian has to make their mind how to proceed and do it. Scrolls are finite after all. That being said, I will be a bit disappointed if they allow the wizards to learn cure wounds.

Actually, any tabletop group of more than 4 people becomes a bit messy. More skillful GMs might manage up to six but it is hard. The encounters are balanced around 4 people. The game runs fine as it is. What I find more problematic is that even in a four member party, we usually have reactions from a single character. It would be great if we have more often reactions from two even three companions.



Of course, this is all a personal opinion. Then again, I am a person who enjoys companion interactions and development, reactivity and the main plot. I am less picky on the mechanics as long as it provides balanced and interesting encounters.

Last edited by Scales & Fangs; 04/12/21 10:10 PM.