Originally Posted by GM4Him
Nah, what puts me off most isn't Larian's creativity. It's deviating so extremely from FR lore, D&D rules, etc.

I love Larian's creativity. I think BG3 is awesome. Do I think it would GREATLY benefit from more true 5e rules and monster stats? Absolutely.

Right now, what we have isn't D&D. It's Items R Us. You don't have proper class distinctions, proper monster abilities and stats and behaviors, and items are king. As long as I have plenty of potions, scrolls that everyone can use, throwing bulbs of brine, and salamis, I can slay minotaurs and spectators and my level 1s can kill a cambion with a flaming sword and 120+ HP. Phase spiders play Misty Step Infinity, teleporting across huge distances and spitting poison, and even if I'm a fighter at level 1, I can easily rez someone from the dead or heal with a scroll or by throwing a potion, and even though I might get a -1 or -2 to my Medicine skill I can easily not only stabilize a party member, I can bring them back into a fight.

I can jump 30 feet across the battlefield over people's heads, shove people as a Bonus and then slash them or vice versa, and let's not forget that if you shove someone just right, you can actually throw them 300+ feet off a cliff. Did it. Swear to God, and so did the Drow I was fighting.

That is what bugs me. Not their creativity. D&D is balanced. BG3 is not, and the homebrew completely strips key elements of D&D down and makes them almost pointless.
Hear, hear.

I came here to play D&D. Them declaring that D&D needs all these Larianisms to be fun is absolutely false, even a bit arrogant.

If these "fun" changes are needed for mainstreaming the game for commercial success (I'm not convinced they are, but I could be wrong of course) there should still be a Core D&D difficulty setting and the game should be based on that first and foremost. Any "fun" additions or changes should be designed on top of that so they could be turned off easily.