Originally Posted by Blackheifer
Originally Posted by Dexai
Originally Posted by Blackheifer
I played through Solasta once. It's not a terrible game, but it's also not a sandbox game in the style of Larian's BG3.

What's "sandbox" mean to you? There's nothing sandboxy about BG3 as I'd define it.

Well first, how would you define it then?

The official definition is simply non-linear gameplay where you are not forced to follow any particular narrative structure. Skyrim was a sandbox for example. I don't think I ever actually completed the official main story quest in that game actually.

I was playing a game of BG3 earlier today and we decided we were going to just mine crystals in the Underdark and wander around instead of going for any particular objectives. We ran into various monster controlled territories that we felt impeded our mining operations and so worked to liberate those resource areas - also someone mentioned it would be cool to be able to fish in the Ebonlake and it would allow us to expand our business interests. Is there room for more mechanics that allow for sandbox play? Sure. But it's definitely there. Can't wait to see it with the crafting system in place!
That's a strange remark given that Larian has at least hinted that previous sections of BG3 will become unavailable after furthter progression... just like in DOS. In Solasta you can go back to previous areas and do sidequests, which is more freedom than what is to be expected in the full BG3 release. So I really don't think that each act in BG3 being a single large map can be used to promote superiority, since the original BG games have similar design to Solasta with several small maps.