This may be an unpopular opinion, but I personally am not a huge fan of super open ended games that let you do whatever. Take Skyrim. I played it at about 200 hrs, finished the campaign, and let it go. It was just ok to me. My sig other on the other hand has something like 1200 hrs in it because he loves to mod the hell out of it and make it a virtual playground where he can do what he wants. I get it…totally get it. But it is not for me.
I personally like games with well-defined mechanics that I have to learn to master. Whatever they are. Whether it be dice rolls or planning my resting to have access to spells or having to set up ambushes while thinking about height/line-o-sight or preparing potions with limited resources …whatever. A well designed game should be challenging but beatable on normal difficulty. I also worry that trying to make a game everything = a diluted game with a lack of focus.
I think Larian should focus on tight mechanics…whatever they are…and make it as solid as possible. A solid core game can always be modded, but a disaster game trying to be everything can rarely be salvaged.
I realize this is a bit of an aside to the op’s point, and I am not arguing against more choices necessarily…I do understand the appeal of “let me play my way”. I think I am more just musing over my favorite games. Highly customizable sandbox games always rank much lower on my personal list than tight games with more rigid gameplay mechanics that were designed purposefully. Just my rusty two cents!
Last edited by timebean; 05/12/21 07:32 PM.