As I continue to test early access I've noticed the lack of specialization as well. A good general strategy, in my experience, has been to just support the fighter. The fact that all enemies seem to be capable of shooting and throwing bottles farther than my party can makes me default to finding a choke point (or a room) in the map and putting Lae'zel at the entrance.

The fight with Auntie Ethel is one where the situation greatly benefits from having a magic wielder that can cast Silence. However, with the existence of silence scrolls, any character can cast silence. I feel like the other characters are there so I have more actions during combat and not because they are uniquely equipped to deal with certain enemies in the most optimal way.