First, let me assure you I'm not arguing or debating. Just sharing my POV.

As a DM, I look for any tools I can use to speed up my game sessions. One tool is an app called 5e Companion. I also just started using the computer app Fantasy Grounds. With the 5e Companion, the spell list is quick to access and it lets me know what spells are for what class. Also, character sheets on the app pre-filter spells so if I want to know if a certain character can use a spell scroll, the players can pull up their personal pre-filtered spell list. They can tell me if a spell is on their list. Super quick.

Fantasy Grounds is even better. Because it is an official licensed software, it has all the rules and so forth built into the software. It just makes it a whole lot easier when the computer software lets you know so you don't have to look it up, when a particular character can or cannot cast a particular spell.

This is the kind of stuff I'm looking for in bg3. I want them to make it so that I don't have to remember the rules or the proper class restrictions etc and have to try to restrict myself in order to have a true D&D experience. That sucks. Being a DM, a video game like this is the only chance I really get to be a player. So I want my DM to manage the rules so that I don't have to. I don't want to have to look things up so much. I just want to be a player and enjoy the ride. Otherwise, I'll just go back to my tabletop sessions and be the DM like normal because I've got software programs that can pretty closely simulate what's in a video game and I can make it exactly how I want it to be. But see, it's nice to be a player sometimes. And that's why I want this to be an authentic D&D experience. And so that I, a DM, can actually be a player for once and still feel like I'm playing an authentic D&D game.

Besides, seeing D&D with such incredible graphics is like a dream come true for me. So I want the game to be an authentic D&D experience for that as well. I want to see D&D really brought to life in a video game. I feel like past video games have done okay with it but still constantly missed the mark in one way or another. I was so looking forward to this game being a true authentic table top turn based D&D experience. It can be done. Modern software proves you can translate D&D combat into a video game flawlessly. The problem is, nobody seems willing to stay true to the rules. I get that they need to market it to a broader audience. Still, I feel like nobody really has the guts to just make it a total D&D 5e experience and see how people like it.

With D&D being so popular these days you'd think that they'd be a little bit more bold and just say here's the raw D&D 5e rules and stats. Since it is early access, it would have been a perfect time to test how people really felt about a raw 5e experience. Give everyone the raw 5e and then get the feedback and tweak it from there based on the feedback instead of giving people an absolute Homebrew experience and then asking for feedback and not really giving the authentic raw experience at all. That's the part I don't get. The only reason I can think of that they did this was that it was easier to just take the dos game and make it bg3 and then say that the 5e rules just don't work. See that's where I'm kind of struggling. I don't know if I believe that they truly tried to do 5e and found that it just wasn't working. It seems more like they just went dos with it and give it a smattering of 5e just so they could say that it was based on 5e. Sure, some DM probably crafted all of the encounters via table top design and gave them ideas of what encounters they should incorporate in the game, but I really don't think that they literally put the rules in the game to begin with and then found that it didn't work.

Anyway, at this point all I'm hoping for is that they give us some settings so that we can enable a raw 5e experience with the options to tweak those rules so that if there are certain 5e rules that we don't like we can easily change them. I'm hoping it's not too much to ask.