I want to bet against it ...
I mean we disliked it for arrows, cantrips and chromatic orb ... we keep complaining about it for more that a year ... its about time for them to notice. :-/
That's a losing bet! I'm mostly neutral to the 'elemental mini-game' as long as it's implemented right. Weapon dipping is a horrendously botched implementation though and the game would be better without it. Balancing a power around players' patience for micromanagement is such a bad idea. Especially when there's easily a dozen more lore-friendly, immersive and less clunky ways to bring about the same effect.
But disregard bordering on disrespect for D&D isn't the main problem with making environmental manipulation a universal system though. The bigger concern is that it incentivizes exploitation of the poorly conceived rest mechanic to regain spell slots to toy around with - which contributes to narrative dissonance and lessened immersion. And/or it requires ever present 'barrel' shenanigans which again is not very immersive nor balanced. And/or it requires a heavy loot/magic item focus to the point it undermines the importance of character building which is the very essence of D&D. This worked better in DOS where available powers were plentiful and on short cooldowns, in BG3 - it can't be made a universal system without risking some hefty negatives.