Oh but there are consequences ...
Its just not "as hard consequences" as when you need to decide between investing points to relatively useless (and honestly sometimes not even logical ... i mean being "charismatic" is certainly not something i would use to describe my Half Orc Barbarian ... and yet he is intimidating laugh ) stat ... or having character that fails in most or even every situation using the dump-stat no matter how close the topic is for him. :-/
Just imagine if we get to situation, where Druid would be using Nature check to identify animal (wolf for example) that is standing right before him ... and he fail, since his Intelligence sucks ... while being able to change his form to that animal.
Isnt that just absurd? laugh

Its the same as when you have Warped Headband of Intellect ... even there it is probably a bug ... since right now (or at least last time i tryed) it counts both your -1 from dumped Intelligence, and THEN your +3 from headband is added.
Meaning instead of +3 it only gives you +2 in total. smile

Of course you could technicaly overcome this by seting your Intelligence to 10 and then you would have variant ability (+3 Wis if we stick to the druid example) as powerfull as any "basic ability" (Int in this case) user.
But that can be only achieved by sacrificing those two points somewhere else, so i would not see that as so huge problem. smile

Also notice that i also suggested that person who is using the variant ability should have slightly different outcome ...
Again if we stick to the Nettie example:
[Int - Naure] > This plant is *xy* blah blah blah laugh you know the usual stuff.
[Wis - Nature] > You dont recognize the plant, but it seems simmilar to some poisonous flowers you encountered in the past ... maybe you should be carefull with that.

Last edited by RagnarokCzD; 07/12/21 11:49 AM.

I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown