You make a good point, though, HappySlapp. As a matter of UX (user experience) this is certainly something the dev team should consider. It isn't really a matter of gameplay or difficulty. So, strictly from a UX perspective, this program's interface could use some refinement. Presumably, that's why we have early access, right? We are testers bringing up issues that Larian's team might not have considered because their project is so large and they have so much to think about.
The hotbar is another issue where I hope we get to see a "freeze" feature that lets us lock single squares rather than only being able to lock the whole hotbar. Being able to expand the hotbar so that we could see more of what we have in there would be great too. Maybe it could get its own page like the inventory does.
If there are people that don't like these sorts of features then we have a situation like any other software. How many features of Excel, for example, do you actually use? If there are things we don't particularly care for then we just don't use them. If this was a design change that affected gameplay then I would agree with you on optional rules. Otherwise, I think your UX suggestion is great and the only reason not to implement it is, most likely, time. Although, they can always push it out in a later (way later but hopefully not too much later) update...