The fight is set up heavily in the defender's favour. Goblins cannot kill everyone. They can barely kill couple of defenders even if you ignore the fight.
That is how it is now ... that is why i was talking about how Larian schould change the scenario.

But they easily can kill YOU though, if you charge to help, which makes non-interference even more sense.
Depends on where do you join the fight ...
Personaly i usualy run towards that hill to have high ground from the start, and barely gets single hit usualy.

Bunch of straw man arguments...
If you want to have a discussion, please, come up with solid points, I'm not interested in wasting my time answering straw man fallacies.
Point of quoting is to show what are you refering to ...
If you replace it with own words and react on them with vague sentence with no informative value ... its both pointless. :-/
Right now i have both zero idea what were you talking about and what were you trying to say.

By this time, you already can have a scroll of feather fall if you searched the ruins. It's there for a reason.
Cool ... but my question was not if you were able to jump there safely ...
I was asking if you often ignore safe route that is right in front of you and (waste your resource if you wish to acnowledge the sroll) jump in middle of unknown territory full of unknown creatures with unknown intentions instead.

You can also play the scenario by coming to the entrance, druids won't let you in, you go around, use the scroll and jump in. The game actually acknowledge this route and the druids react to it and in this scenario they don't attack, they say "How did you get here? Anyway, look around, but just don't cause any trouble."
I allways thought that the fact game acnowledge our actions is good thing. O_o
The game counts sneaking in unnoticed less suspicious than entering from the front door declaring your intent. Doesn't make sense.
What doesnt make sence?
Guards were obiously ordered to not let anyone in ... not to drive everyone out ... that is clear from the fact that Volo is inside this whole time.
IF they were ordered to not let anyone it, they might aswell presume that someone else let you in ... since from their post they have no way to check who or why was that, they dont know if that was lazyness of some other guard, or Kaghas order ... so asuming it was Kaghas order (since they dont seem to concider their own peple to be lazy or incompetent) they didnt drive you out.
Seems quite understandable to me. O_o
Except the situation here is nothing like that.
Seems we probably visited different grove.

Tieflings already left and there is no tension.
Have you even talked to them? 0nly two emotions are there Anger and Frustration.
If they wanted an excuse to murder all tieflings they already missed the moment.
Did they tho?
Tieflings were rude, but didnt start any agression ... then situation even started to be tense, they back off ... Tieflings are ballancing on the edge, and they are good at it ... Druids on the other hand dont want to do the first step.
Larian had a year to fix the encounter
Have anything specific in mind?
I would like to know.
but the only thing they added is a cut scene where druids go on murderous rampage. And, in general, I haven't noticed any plot fixes by Larian over a year, which is sad. They only add cosmetics and fan service changes. Hopefully, when they finish the plot of the game in full, they'll go over their plot for inconsistencies and fix them.
I on the other hand didnt notice any plot that would need a fix ... it seems people in Larian see it simmilary.
