Invisibility potions come to mind. They are time limited. I haven't tested if turn based mode will halt its progression
Yes it does ... its one of main purposes of Turn Based mode.

All potions, and magical buffs expiration is paused until you end your turn ...
My next example may be a bug but while reading books and letters I've had neutral NPCs (like the dog, Spike, and Halsin + his crew) suddenly turn hostile and I had to kill them. I don't know what happened but I've been conditioned to hide away from NPCs whenever I want to read stuff.
This is certainly bug ...
So the only place to aplicate this example would be for reading in middle of hostile patrolling enemies.

Ultimately, I think it's just peace of mind. To know that the program will not do anything until I am ready to play is a good thing.
That is what i was thinking ... its just something we are used to have, and we feel naked if we dont have it ... no matter if we actualy need it or not.

You know i completely understands the urge to have pause in real time game ...
But when you explore enough of BG-3 ... sooner or later you find out that whole world is actualy paused, until you get there and starts to interact with it.

And once you realize this ... you start to wonder.

because the NPCs are patrolling I know that eventually they will spot me. A pause function here would be a perfect time to use it.
Yeah, but turn based here is working exactly the same.
