The roleplay was that my character doesn't want to risk his life over the some random people. And the defenders are actually very well positioned behind the walls, so no worry about them loosing, only mercenaries are in serious danger of being killed .
This makes perfect sense to me. The way I would play it would be to hide on the hill and watch and then maybe help kill the last goblin as if I just got there to gain goodwill from the defenders for "helping." There isn't a point to getting involved in a conflict that has nothing to do with me unless there is some benefit.
Something they could add could be that after most of the goblins are dead from however the fight ends up going, then a couple more come up with some sort of explosives to blow up the gate. One of the companions or even our own character if playing solo could then make a comment about we had better help the defenders if we want to find that healer. This would probably be less complicated than removing all assumptions of us helping.
2. You know, normally, druids don't go on the murderous rampage over some people whom they just met willing immediately visit a doctor. I didn't expect that all grove will go nuts and start attacking not only me but everyone who's not a druid in the settlement. My expectation was that, even if there will be a fight, it will be only with the entrance guards and that they'll back off after getting few serious hits.
I can sort of see how this one plays out the way it does. The guards would easily assume you are helping Zevlor because they are already on edge and anything small will make them want to fight something. Also they want the tieflings out so in their minds the tieflings want to be rid of them, this is a common behaviour. If you sneak into the grove in another manner, then most likely the rest of the druids think you have permission to be there.
Something they could do to make this a bit better could be to add more druid witnesses to the confrontation with the guards. One goes further into the grove to alert the others and the rest start attacking the tieflings. Been a while since I played it so not sure if this is what already happens. If we were able to quickly kill all witnesses then nothing should happen then, but by the time we come out of the grove a druid would have seen the bodies and the fight would have already started. I somehow doubt they will add in a way to hide bodies but it would be nice. Wouldn't have to kill everyone inside if I could just hide Nettie's body in a chest.
