Originally Posted by RutgerF
Multi-select is like communism: it's a good idea, but it doesn't work. I mean, how many CRPGs have multi-select in inventory? Off the top of my head, I can't recall any (BG1 / 2 had multi-select in the shopping interface, but not in the inventory per se).

Original Sin 2 has multi-select, but only for the controller-UI and mappings. People who come from that experience tend to wish it was there for keyboard also. Why not?


Originally Posted by mr_planescapist
Modern RPGs.... I WANT QUALITY OF LIFE THIS AND THAT. lol.

At least we don't have to wait a 8-hour timer every time we long rest. Thankful for that quality of life skip. Nothing wrong with quality of life solutions in games. (Also, the snark isn't really appreciated.)