That would have been good if they made it reasonable. Mounts are completely immersion breaking... They appear at the worst possible scenes (on/in the table in the tavern), apparently can go in caves, cellars, dungeons, human houses, etc. You want to pass the rock climbing check? Yes, your horse is the best rock climber because of high athletics skill. You want to safely descend down the well? You bet, your horse can do it better than anyone. You want to dig a tunnel? No, not your dwarf companion, don't be silly, it's your horse again. And I don't count bugs. So, I don't think this is a good feature unless reworked completely.
Originally Posted by Lumign
3. NPC companions who are awesome crazy but NOT "Larian" crazy (again only chapter 1)
Ha-ha, just keep playing, you'll find them way crazier than anything Larian made.
Originally Posted by Lumign
9. Extreme details in character toons (my personal favorite! long swords on the waist, not on the back, and they got SHEATHS, unused secondaray weaopns do NOT disappear by magic, if you put potions in the belt, it also shows, capes/cloaks, gloves and shoes are all rendered properly...)
To be fair, the details of those models are very low res. In BG3 all models are super high res for close ups.
Originally Posted by Lumign
I really wish this game had some more AAA elements like Dragon Age or BG3 (full voice acting, detailed face graphism, etc...)... In that case It would have been CRPG of not the Year but of the Decade easily.
Considering how long and diverse WotR is (200-350 hours for a single playthrough and 10 mythic paths variants), they'll need at least $100 mil budget for that and thousands extra developers, mostly 3D modellers and animators. I'm pretty sure this is possible only if sales were expected to be in dozens of millions.