Originally Posted by GM4Him
Ah. My bad. Total misunderstanding.
it's alright, written communication can be misleading indeed

Originally Posted by RagnarokCzD
It also seem like fairly easy thing to repair. O_o
I would never call drag and drop problems simple. if it works in any way resembling what web does, it's more like a carefully balanced dance than anything else. if you forget to plug something back at any point, you get what we had since launch and until patch 5 where hitting the cancel button would also cancel the drag function and suddenly, noting works anymore until you hit cancel again while your mouse is in the inventory section of the character sheet and then, it's fixed...


on a whole other topic, I used my infinite wishes ring to wish for infinite gold bars and started anew to see how many gold I could amass before having to rest... it seems that with this hotfix, recruiting a new member no longer refresh merchants' inventory. it kind of makes sense but I wish I knew it before sneaking all the way to the myconid colony alone, the fact that invisibility disappears when picking something up makes it extra hard...
anyway, long story short, resurrecting shadowheart or lae'zel (who both tried to hit a level 7 cambion, no one was amused) did not reset blurg, which could have been explained but recruiting gale did not either.

I will continue my shenanigans, after all, larian put it really well in their recruitment prerequisites : "You have great attention for detail. There are usually dozens of ways to break a freshly scripted quest. Let's see if you stay one step ahead of QA every time!" so, now I have to continue pushing on the invisible walls to see if they hold...

that being said, I am a bit sad that I did not think about sending wyll back to camp over and over before it got fixed to try and get rich quicker, now I will never know if it would have worked...

[time passes...]

ok, continuing on my dumb tests, leveling up still reset merchants' inventory, which is good. however, in my attempt to avoid doing story stuff on my way to the colony, I avoided the grove... (useless details in spoilers)
which would be impossible since this cutscene bypass invisibility and triggers from so far, it's ridiculous... I teleported on the little outpost overseeing the wreck with dimension door (probably impossible with misty step, too far, no line of sight, I'll check later), became greatly invisible, crossed the bridge, went through the forest, climbed, sneaked in the forge, burnt the webs and jumped in before the gobelins noticed me. then, standard bee line to the colony while invisible
once I returned with my party, intent on activating the cutscene, it did not trigger. the three adventurers aren't at the door and kanon is still alive, wyll thinks I admire him and the tiefling stargazer (my personal piggy bank merchant) don't have her pet bugbear or even talk to me...
I don't know how critical this might be, after all, it is almost impossible to avoid this scene, I haven't looked into the quests / dialog system since all those guids are a nightmare to navigate but I guess crossing the bridge triggers the next part and I broke the whole thing by doing it out of order...?

[time passes...]

...I pushed inside the grove, talking to the trader, immediately shooing those absolutely unbearable three infinitely looping "you don't even know these people" - "it doesn't matter" - "you would prioritize strangers over us" - "that's NOT what I said". didn't have to look it up, it is etched in my brain for the rest of my life. anyway, once my trading done, I talked to wyll on the training grounds which triggered the gate cinematic but I never entered turn order and I did not see the three adventurers there either. once the gobelins fried, aradin walked to the gate lever next to me, animated as if he was checking corpses, when I spoke to him, he acted as if we were on the other side of the bridge (which kind of make sense) and walked away. then, I went to the elevator, jumped down, baited the bear, hoping to talk to volo but the bridge checkpoint most likely made him disappear, then, I approached the druids guarding the stairs and gale took the place of my character, lae'zel turned into a bear, shadowheart wispered something in the ear of the angry druid and they decided to let me stay where I am. I finished shopping, came back to see if my friend the stargazer returned to earth but she was still frozen so I went back to camp, switched gale for wyll, gave him some equipment, picked gale back again and then, talked to jergal, just for fun. his inventory had reset and I don't understand why. I know this was a really long walk to this but I just described what happened and this was... wild.

if you are wondering, swapping wyll for gale back and forth don't seem to reset merchants, I don't get what did but it was definitely something after the "finished shopping" part since every merchant was reset...

Last edited by auriejir; 11/12/21 05:58 PM.