My main point is that it makes no sense to even have all this excess junk loot if there is no real purpose to it other than to have some sort of quick send to camp and then quick sell function or something like that. Why not just make it so that that stuff doesn't even exist and players just get more gold instead? That would cut down on all the extra Inventory management.
Decorating main camp off the top of my head, I did this on the DOS2 boat and also DOS1 abandoned house. There is no need to pick up everything, that's just in your head.
If they're going to keep all that extra junk, then there needs to be some purpose for it.
Players can find purpose for items on there own, don't need to be spoon fed everything nor does everything need a mechanical need.
I said this a while back and I still think the game needs it, remove send to camp feature period and make portals/teleporting waypoint only so you need to be at one. This would put more importance in the strength attribute along with having to chose what to carry. The people that NEED everything will do multi runs.
Truthfully it would be really interesting if they actually made portals like how they are in forgotten realms, since people make them and link them to specific other portals. Not all portals connect together like it is now.
https://forgottenrealms.fandom.com/wiki/Portaledit* that link only talks about 3e, I know 4e forgotten realms campaign guide talks about portals also. But for the life of me I can't find info on any other edition.