Originally Posted by Luks96
Originally Posted by Maximuuus
Originally Posted by Dexai
I mean that literally, it never does in video games, and BG3 is not an exception.

I disagree with this... in my opinion most games suceed at giving the feeling it's ""real"" villages/locations, especialy open world games that have a lot of surface to set up various elements.
Some games show everything (open world games) and some games just show you what they want you to see (PoE, Pathfinder,...).

BG3 (and DoS) wants to show everything like an open world game but doesn't want to be open world... The inconsistencies of the map are clearly a consequence of their "no loadings but no open world" map design philosophy IMO.
This is very specific to Larian games and TBH, I really don't like it. Fast gameplay VS coherent world building.

Unless you can give me a few good examples for this I have to disagree. If you look at Skyrim for example no city comes even close to having 100 NPCs when something like Solitude or Whiterun should realisticly have at least 10.000 meaning they don't even have 1% of the minimum of inhabitants they should have.

I was not talking about NPC or the "story" of the locations (that makes you think Witherun should have 10.000 inhabitants).

In Skyrim Whiterun may look like a village more than a town but it looks like something that could exist. There's a decent number of buildings, the scale of everything is pretty good, there are fields arround and activities, village squares and so on...
Things may not be designed like they would have been built in real life but it looks "like something real" and pretty much everything required for a location to be called a town or a village is there.

Kingdom Come Deliverance is probably the best exemple of an open world builded on reality and every villages doesn't have 100 NPCs + tons of buildings.

Last edited by Maximuuus; 09/12/21 02:00 PM.

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