I mean that literally, it never does in video games, and BG3 is not an exception.
I disagree with this... in my opinion most games suceed at giving the feeling it's ""real"" villages/locations, especialy open world games that have a lot of surface to set up various elements.
Some games show everything (open world games) and some games just show you what they want you to see (PoE, Pathfinder,...).
BG3 (and DoS) wants to show everything like an open world game but doesn't want to be open world... The inconsistencies of the map are clearly a consequence of their "no loadings but no open world" map design philosophy IMO.
This is very specific to Larian games and TBH, I really don't like it. Fast gameplay VS coherent world building.