Any way to prevent Wolgraf's beard from clipping through closed helmets in this game (i mean it in modding, the game engine itself).
The helmet itself is organized with 4 possible files (shadow map, diffuse map - the actual texture - , normal map and shadow map) and a bunch of possible properties. I was wondering if there was something like 'disable hair' that happens when you put a helmet that you could do for his beard instead.
I guess i'll upload what i have. I added a new unique helmet, that does nothing special, only this 'restores' the fool's crest which i had overwritten for this. I also made the helmet black, which was verrry annoying since i'm not a graphics artist. I still don't know why the color of the 'sun shine' on it is gold still. It has the clipping problem with Wolgraf's beard - but not Jahan though.
I also wonder if adding a MSK to those files can make the color dyes in game work for this helmet after i butchered the diffuse map to get a nearly black helmet instead. I'd be mad if it was much easier and higher quality if i just added a mask cutting off the 'wings' and added a item property color.
edit: that works. I'll prob use that, but it doesn't solve the 'gold shine' in the male version of the helmet. I think it's baked into the shadow map, and there is no chance i can regenerate it.
Last edited by i30817; 10/12/21 07:53 PM.