Originally Posted by robertthebard
So, because they didn't tell you how the story ends before they dropped you in Act 1, you're confused. The thing about a good mystery is that it's not spelled out for you, initially, and you have to work within the boundaries of what's given to figure it out. I sure wish that this was the first game that said "Go here to do that" when it's actually "go to this other place". I mean, it's not like this is how retcons are born. Wait, yes, it is, actually.

The problem is, you'll never see it as great unless they pull everything out but 5e. It doesn't matter what the rest of us may be enjoying about it, if it's not 5e, it has to go. Of course, this leads to you making things up as being 5e, such as party size, right? I'll tell you something else that makes a good story, and I'll even hit you with a good example:

When the story doesn't fall into place until somewhere close to the end of the narrative. If you haven't played Horizon Zero Dawn, you should. It will demonstrate quite clearly how you don't need the whole of the story to make sense in Act 1. The juiciest bits of that story aren't confirmed until near the end of the game.

You've lost me. Sorry. How does fixing the map directions have to do with them not telling us the whole story, etc.? I love mysteries. I like that they don't tell us everything exactly, but any good mystery also has clues that you can find that tell you the story. The Moonhaven story is one of my favorites in the game. I really had to piece that sucker together, and I'm still debating with people about what truly happened. This is good. I like this. That's how it should be in Act 1. Yes.

But fixing map directions has nothing to do with that. It's just providing some consistency. Is south really south, or is it west? That's very basic, but it's something messed up in the game.

Now, if they provide us with some sort of valid reason as to why this is the way that it is, then fine. Don't fix it. Leave it. I'm all for crazy stuff that we just don't understand right now but that they're going to throw a curve ball at us about later. Great. However, I'm calling it out because it really seems like a flub up, that someone was messing up the directions and they never fixed it.

This particular post has nothing to do with 5e mechanics or good story-telling or anything like that. Sorry I brought that into it. I was really just trying to say that this seems wrong and it looks like an oversight or an error that needs fixing. They need to pay attention to this detail and others like it so that things remain consistent.

Simple fix. Nothing huge. No big deal surely. It's more like Kylo Ren's scar on his face. People who are paying attention will notice. It doesn't destroy the whole story, but it is still something that people will see and notice and it breaks some of the immersion for them. So why not just make the scar consistent? Similarly, if there is no real good reason why south = west, why not just make the records align. 1 word. Problem solved.