Multi-select is like communism: it's a good idea, but it doesn't work. I mean, how many CRPGs have multi-select in inventory? Off the top of my head, I can't recall any (BG1 / 2 had multi-select in the shopping interface, but not in the inventory per se).
Original Sin 2 has multi-select, but only for the controller-UI and mappings. People who come from that experience tend to wish it was there for keyboard also. Why not?
The key word here, I think, is "controller". It has many more buttons than any mouse, and most of them have 2 joysticks, which expands the possibilities a lot.
You don't have a keyboard?
Also...
I mean, I don't blame Larian if they are unwilling or unable to come up with a sensible kb+mouse multiselect. I've never seen a single good implementation of it in my entire life, probably.
Hold Shift + Mouse click / drag?
I suspect there aren't any around, otherwise the approach would have been copied by everyone else very quickly.
Rust. Sims. Does novelty or amount of games matter for something that people want?
The thing that bovvers me the most is the right-click menu in the inventory. It's too academically implemented, and as such it's too cumbersome to use, esp. if I need to send 15-20 food items to camp (because, as of now, camp is the only place where I actually need food, and pig heads tend to weigh quite a bit).
Probably why people want multiselect, or other interpretations to speed up and add quality of life to tedious inventory management, wouldn't you think?
There are many approaches, Larian just needs to choose one of them, but as of now, they don't seem to be particularly concerned with the issue.
Exactly. Multiselect is one of them. And perhaps that is why people are requesting attention and concern to the matter.