Absolutely fylimar! Thank you.

And now, let me metion what BG3 does have that IS D&D 5e:

Dice rolls for dialogue options. Yes! This is good. If anything, I'd like to see more of it. I know some people hate it because they just want to pick a dialogue option and succeed every time, and maybe they could make an option for that, not just weighted dice, but I love it! Talk about replayability! Every time I play this game, it's a different experience because you never know if you're going to succeed on any given Persuasion or Deception roll or whether you might succeed or fail on Insight or Intimidate or Medicine, etc.

THAT'S what I"m talking about. That's pure RPG D&D gold, and I want more.

Example: I've mentioned it on a different thread. In the beginning, we meet Shadowheart. For some reason, she's wearing a Dark Justiciar armor set. We now know this because when we reach Grymforge you can find a suit of Dark Justiiciar armor that is virtually identical. Other Dark Justiciars in Grymforge are also wearing similar armor, and the statues indicate, Yes! This is Shar worshippers at their pinnacle.

So let's have a History or Religion roll as soon as we meet her. Failure means we don't detect anything. Success means our character knows that she's wearing armor of Shar. Then give the player a very brief synopsis of who Shar is. Something like, "She's wearing an armor with symbols of Shar on it; the round, black onyx stones. Shar is the Mistress of the Night, Goddess of Darkness, Pain and Loss. She is considered evil by most people."

Bam! Now we know right then and there that she's a Cleric of Shar IF we succeed in the roll.

Another example: Arabella is bitten by Teela, the snake. Give the player the option to make a Medicine check. If Failure, you watch, like current, as Arabella dies. If Success, you recognize the type of snake she is and immediately devise a remedy to save Arabella's life. Quickly, you snatch up some leaves off of a vine nearby. Grabbing a flask of water from the table in the chamber near the other druids, you crush the leaves into the water, swirl it, tilt Arabella's head back and pour the cure down her throat, saving her just in time.

THAT'S the kind of stuff I want more of. Give us more of that. Yes!

And more 5e combat and stats and class traits and stats and so forth. smile