Originally Posted by mr_planescapist
Solasta is a purist game? Its a mechanically detailed MODERN game that pushes the boundary on pen and paper gameplay!
Did I say that it is a purist game? Did you actually read the line you quoted? Having comprehension issues? I don't care about Solasta at all whether it is close or far from D&D 5e. BG3 is not Solasta and will never be. You like some features from Solasta? Suggest them to Larian via feedback.

Originally Posted by mr_planescapist
Are your shitting me?
Why should I? You're already full of it.

Originally Posted by mr_planescapist
Id say BG3 is the total opposite, staying to its DOS2 roots and not BUDGING much. Literately copy and pasting many elements. Id say its even DOWNGRADING or REMOVING the gameplay and all aspect previous RPGs have been doing (day/night cycles, Time and urgency, random encounters, party controls and UI, itemization, spell choices, class choices, NPC companion count etc.....) Not exactly progress. I mean if you DONT LIKE cRPGs I guess you could call it progress???
First of all DOS2 is a very good game, there's nothing wrong to borrow some features from it that worked. That being said, BG3 is quite different from DOS2, it's quite moronic to say they are the same. And it's good to use features that worked well in the past and discard ones that didn't, it's called progress.
So, let's go over the list you pointed as "downgrades":
- Day/night cycles. BG2 didn't have meaningful day/night cycle and it was a good game. It would have been great to have it in BG3, I'm all for it, but you cannot argue that it is a downgrade.
- Time and urgency. Very few games have it and usually it's a most HATED feature even if the time limit is very generous. Not sure where the downgrade is.
- Random encounters. I personally never liked combat random encounters. Good random encounters were in original Fallouts, but they were based on Luck stat and good ones were when luck was high all about jokes and easter eggs, low luck encounters were combat encounters. BG2 didn't have good random encounters and random combat is bad. Where is a downgrade?
- Party controls and UI. What was downgraded? BG2 UI was pretty bad. Can the current one be improved? Sure. Have you submitted your feedback with ingenious UI tips to Larian?
- Class choices... Eh? Was something downgraded? They haven't added everything yet. It's EA. I don't think it's fair to criticize them yet, considering their game will be in development at least a year.
- NPC companion count. How can you call the companion count downgrade? The game can be optimized to a certain amount of companions. More companions means harder to optimize. It's their choice regarding amount. More companions doesn't mean better.

Originally Posted by mr_planescapist
DOS2 gameplay is faster, more dynamic and fun in a crazy sort of way; which fits the game.
People are blinded by the pretty faces, graphics and cinematics. Remove/downgrade all those in BG3 and you have a game that still needs tons of work in the gameplay, UI and atmosphere department.
Who's blinded? You? I suggest you replay Solasta then since it has so much replayability options in comparison to BG3. You definitely won't be blinded by ugly 3D models and horrific voice over.