Originally Posted by heuron
Originally Posted by Maximuuus
As a consequence inventory management is only a tedious job that doesn't make sense. At this point they could remove any weight, it would be more or less the same.

Having a carry weight limit restricts the amount of items a player can carry. For example, encumbrance will limit the amount of explosive barrels you can carry at any given time. Carry weight limits contribute to the difficulty balance which implies that removing them would be a cheat.

When a QoL feature is implemented it does not necessarily make it required. The game currently has a "send to camp" feature but you don't actually have to use it. You can role-play that your characters must go to camp to unload stuff and move each item 1 at a time. For those wanting less of the tedium (which means less immersive in this case) and a more convenient way to manage inventory there are QoL features.

More immersion can be had but how far is too far, right? It was previously mentioned that waiting 8 hours for a long rest to finish would probably not be fun (maybe some would like it but I imagine not most). The example is extreme but it clearly shows that there is a limit to how immersive a game can be. For the people that want the extreme stuff there will, hopefully, be mods. Note that a mod is not required if you can simply not use a feature.

Barrels are probably the only example of things that some players would like to be able to carry on them that is restricted by weight...
When it comes to consumables, a few sets of weapons and/or "small things" you could use during your adventure, it's already more or less unlimited.

I'm not using this feature at all but this one + "unlimited" weight + easy teleport to camp/to town + merchants everywhere + ... => only the boring part of inventory management remains, not the immersive or rewardfull one.

Last edited by Maximuuus; 12/12/21 08:35 AM.

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