Originally Posted by GM4Him
Hey, I've said it many times before. If it doesn't have a good purpose, why even have it in the game. If you can easily send and retrieve everything to and from camp, then encumbrance has no real purpose at all.

But if you flip the script, what's the point of making players slowly walk back to camp, dump everything, and jog back? If you don't have random encounters or anything to make travel back and forth a potential risk, then all you're doing is creating an annoyance for players.

Why would players walk back to camp ?
Is that something they are doing a lot in other cRPG ?
(Camp may be town/vendor/personnal chest)

Are you considering that everyone wants to carry absolutely everything without any management ?
If that's the theory the result is the same : remove weight.


French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus