Hey, I've said it many times before. If it doesn't have a good purpose, why even have it in the game. If you can easily send and retrieve everything to and from camp, then encumbrance has no real purpose at all.
But if you flip the script, what's the point of making players slowly walk back to camp, dump everything, and jog back? If you don't have random encounters or anything to make travel back and forth a potential risk, then all you're doing is creating an annoyance for players.
Why would players walk back to camp ?
Is that something they are doing a lot in other cRPG ?
(Camp may be town/vendor/personnal chest)
Are you considering that everyone wants to carry absolutely everything without any management ?
If that's the theory the result is the same : remove weight.
No. I'm saying there are two options:
1. No send to camp or fast travel. Result = Players who carry too much must either painstakingly walk back to vendor or camp or they must drop excess loot, jog back, sell or dump loot, jog back to where they left excess loot, pick it up, painstakingly jog back, sell or dump, then jog back again if they want to pick up and sell everything. So, what's the penalty? The player still sells or dumps everything, but it takes a lot longer and is totally annoying. Why? Because there is nothing to jump out and stop them. No random encounters makes this pointless. If there is no risk involved and the only penalty is being annoyed, then this is just not fun or meaningful at all.
2. Fast Travel and Send to Camp. Result = Encumbrance is pointless. If I can just send all excess gear to camp whenever and wherever I want then I will never become encumbered, and all that excess loot, again, is just an annoyance for me. I have to right click on a ton of items and Send to Camp one at a time painstakingly and annoyingly. And if encumbrance is pointless then picking up and carrying gear that has no mechanical use during your adventure is then also pointless. I mean, if all you're going to do is sell all that useless junk anyway, or use it to decorate camp, just auto-send to camp and be done or why not just give players more gold and less items to manage and sell? Then have useless junk at the vendors for people who want to buy it and decorate camp with it.
So what's the solution? I'm annoyed either way. That is my point. What's the solution? No idea. I've tried suggesting a few, and no one really likes any of them... And frankly I'm not sure they're great either.