Originally Posted by Umbra
You do know that they will leave if you treat them badly? And not following their personal quest does have consequences? I won't spoiler the hows, but you can really piss people off in EA so they leave.

I love it, I'm trying to romance Gale without feeding him in my current playthrough, but I like playing evil so it's hard (it's awful, I have to do good deeds to please Gale to compensate for - basicly - killing him).

No see? That's exactly my point. If you are not moving forward with Gail's quest, you shouldn't be able to do things to keep him in the party. So what I'm saying is that the relationship points should be much higher when it comes to the characters quest. If you aren't moving in the direction of helping your companions with their personal quest, you should start losing major relationship points. So much so that if you do everything else right, you can't keep them in the party. That's how important their quests should be to them.

See, currently I have a problem with the fact that if I don't spare Arabella and save her then people disapprove of me. Meanwhile others approve of me. And it is because of these minor Little things that build up over time that I might have a good relationship with one of the characters. Meanwhile, I can ignore their personal quests that means so much to them and it's not as big of a deal has maybe it should be. Gail has a nuclear reactor in his chest. The only way to stop it is to provide him with artifacts. That should hold a lot more weight with him than whether or not I save Arabella. It should be so much so that he leaves after a few days if you don't provide him with some sort of artifact, especially if you have a bunch of them in your inventory.