I definitely agree there needs to be more interaction and less nagging. My wife and daughter hate Lae'zel because all she does is nag about getting to the creche. I'd like some options to reason with her or something. I mean, I get that she's a single-minded person, like she has blinders on, but dang. She is a bit too naggy.
But that's part of this. I'd rather have her nag less and just notice visible changes in her demeanor and stance. Then, all at once, after a day or two, "Why are we STILL not going to find my creche. Were you not listening to me? Are you not taking me seriously? We will TURN INTO MIND FLAYERS. Skin sheds to gore. Jaw splits. Remember? Either we go soon, or I'm done with you.". That would be way better than, "Do I mention the creche. The creche. We need purification at the creche. Remember, the creche?"
And again, I cannot stress this enough, it is EXTREMELY unrealistic that these characters would NOT stick together. They all have the same flipping condition, and they may not even like each other, but they certainly would stick together unless they absolutely had a good reason not to.
Again, if I know I'm going into the Underdark, I'm gonna bring as many friends as I can because I could encounter a serpent that can crawl on walls and breathe lightning, a behir, or Umber Hulk's, or Mind Flayers, or Drow or beholders or whatever. The more the flipping merrier, I say. Better my chances of survival. That's also why I don't like the "you're full up" bit. 4 people is not full up when going to fight 30 goblins at their base camp. I'd like an option to recruit the whole dang Grove for that one. Not really, but my point is, in real life, if I'm going to invade an enemy camp to kill their leaders, I'm gonna bring as many as I can.
Last edited by GM4Him; 14/12/21 01:36 AM.