There is more than one point in this topic and i would like to express myself to them separately:

Originally Posted by GM4Him
It's been said that for Act 2, Larian is going to lock us into a party of 4 companions. This I will NEVER like. If they do this, I will be pretty upset. I want MORE companion options and a party of 6, not less companion options and stuck with a party of the same 4 characters for the entire rest of the game. That would totally suck.
For one i dont believe we will be "locked" in that party ... since Swen allready confrimmed mercenaries.
So just from that fact there logicaly must be some way to futher adjust your party members.

And just like Flooter i also dont switch my party members unless i litteraly have to bcs of story or quest reasons ... so personaly i dont mind the idea so much either.

On the other hand i would also like MORE companion options ... and i believe there is a way to please both us and Larian in this matter.
As i said countless times in all those simmilar topics ... the best way would be in my honest opinion ... both. laugh or compromise of you like:

That mean let us commit to origin companion we want to follow (and the rest become NPCs, that we WILL meet later ... acording to our relationship either as friends or foes) ... and once we will be commited, let us recruit non-origin followers.
(Halsin, Minthara, Ragzlin, etc. etc.)

Originally Posted by GM4Him
That said, what I would understand is if YOUR choices - YOU THE PLAYER - determine if companions leave or not. So, in a sense, it's similar.

For example, in Pathfinder: Kingmaker, you choose a certain path and you get different companions, right from the very beginning. One path grants you the halfling and the fighter, and the other path grants you the undead elf lady and the dwarf.
Agreed ...
Choices should close some opourtunities but also open new one ... baybe ot allways but right now thy never do and that is bad.

For example if you play Evil githyanki you are stuck with single companion ... Lae'zel ...
Astarion attacked you ... so you logicaly fight back and killed him ...
Shadow refuses to follow you and Lae'zel...
Wyll will leave you after attacking the grove ...
And Gale will either too or will a little later when you dont give him any artefact bcs you simply dont care about him at all ...
That sucks. :-/

Originally Posted by GM4Him
So, here's how: Lae'zel's personal quest is to get the tadpole removed from her head, and she's dying to get to her creche to do that. Each long rest that you take that you didn't do something to move towards that goal, like interrogate Zorru or just go to the Gith Patrol or whatever, you lose relationship points with her. Ignore her and not go to the patrol at all, and eventually Lae'zel's relationship reaches the level that she decides to leave you permanently.

Wyll is another example. He is dying to get you to kill the three goblin bosses. Every day that you ignore this quest and go around doing other things and you lose points with Wyll. Eventually, ignore him enough and Wyll leaves the party, frustrated that you are ignoring his desires and his ultimate objectives. "You and I simply do not share the same priorities," he says, and he leaves.

Of course, there would be warnings in between, with a final warning before they exit. "Either we do something today, or I'm out of here," on the morning that is your last chance. So you either start to do things to further their quest that day or they are gone.
I like this ...
Nothing more to say. laugh

Originally Posted by GM4Him
So, just to be clear, there would be plenty of opportunities to keep them in your party and further their quest. Going to the windmill and confronting the goblin captain there with Wyll in your party would increase his relationship back up and make him happy enough to stay in the group. Interrogating Zorru would make Lae'zel happy and increase your relationship with her so she remains in the group, etc.
I belive this would be great opourtunity for re-recruit them if they leave you earlier.
It would make sence that they continued on their journey allone and you just catch up with them.

You know something like:
Have you finaly come to your sences?
Dou you understand now why i insisted we should adress this matter as soon as possible?

Or something like that.

Originally Posted by GM4Him
And, of course, situations that make sense from a story perspective should remain. If I help Minthara, it makes sense that at least Gale and Wyll would leave; at least based on what I know about them. If I help the tieflings/druids, no one should leave because no one would feel that strongly about it that they'd be angry that we helped them as opposed to killed them. So this currently makes a lot of sense that they've done already. I wouldn't want them to change that.
Here i disgree conpletely. :-/

Breaking points should work for everyone ...
Just as Wyll and Gale get so many disaprovement so they leave if you kill Tieflings ... so should Astarion and Lae'zel if you help them.

I mean they both made it clear that they dont want to be involved ...
Astarion dont want to help anyone nor he want to remove the tadpole ...
And Lae'zel clearly see this whole thing as a waste of time.

The only companion that shlould stay with you on both sides is Shadow since she dont want to get involved BUT also want help from Halsin so she would potentialy understand it as necesary evil.

Originally Posted by GM4Him
And, did I mention... I want MORE companion choices. Minthara, Sazza, Halsin, Karlach, etc. Don't take away our companion options, PLEASE!
Agreed
I would like to see origin companions for every class that joins us bcs of their tadpole problem.

And then non origin companions that can be litteraly anyone else who will join us as part of his reward for us.
I mean Grove and Goblin camp are bpth litteraly FULL of potential companions.


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown