Originally Posted by heuron
I once got stuck in a loop where one character kept getting downed while I used another to help them back up to 1 hp. The game refused to do anything else but to attack that 1 hp character and I didn't have any other options except to die or reload the game. Shouldn't there be a limit to how many times you can help a character back up?
While the whac-a-mole emergent gameplay is a valid criticism of the Help action in BG3 (and to a lesser extent, the death ST mechanic/healing word in 5e), I'm not sure how such a Help limit would give you more options in this case?

I'm assuming you always Helped your ally instead of simply attacking the enemy because you didn't want that ally to die (or you'd need both characters alive & in the fight to have a chance of winning)..? But if there was a Help limit, then your ally would just die once you reached that limit and you'd be in the same situation of dying and reloading.

To be clear, I agree that there should be a Help limit (of zero); I'm just a bit confused what your reasons are. Is it just that you find this aspect of gameplay un-immersive/dumb/gimmicky?

Edit: And yes, in BG3 the Help Action can revive downed characters with 1 HP, and also remove limited conditions like Prone, Sleep, Webbed. It cannot be used for giving Advantage as in PnP 5e.

Last edited by mrfuji3; 15/12/21 07:55 PM.