I'm a newbie to all this DND stuff. I played BG3, which made me interested in the Forgotten Realm and started to dig knowledge about it.
So when I'm doing the research, I notice that some spells or class features can be useful in an actual DND campaign, but maybe not useful in BG3.
I wonder that are there any ways to change/twist these spells/traits to make them work in BG3, and also stay as close as their original functions. I'm curious to hear people's ideas/opinions about them.
Example:
Great Old One warlock lv1 feature: Awakened Mind.
spells: Phantasmal Force, Sending, Clairvoyance.