Originally Posted by Endlessdescent
(Warning, many spoilers ahead)

The entire premise of BG3 in this regard is absurd. Githyanki and Tieflings are more common than Humans or Elves in the current game. I was genuinely surprised when the player meets Mayrina's brothers in the swamp, who are two of the only non-magical, normal humans in the entire game thus far. This does not parallel BG1 & 2, both of which were centric around fairly mundane cities and towns. BG1 straight up went with the initial setting being a very quiet human castle/monastery of Candlekeep. BG2 got a little more exotic with the metropolitan city of Amn where magic was powerful just beneath the surface but it was still mostly grounded in traditional medieval fantasy. Part of the charm of Baldur's Gate 1 and 2 was interacting with townsfolk and playing the typical medieval hero (or villain). Hearing quips like "You tell 'em Marl" from drunken country bumpkins or deciding the quality of room you could afford at the local inn, created a backdrop of a living, believable and relatable world amidst the fantastic magical elements. Somehow BG3 seems more on par with the setting of Planescape or Throne of Bhaal which we didn't reach until level 18-20.

My character in BG3 has more potions, scrolls and magical items then I know what to do with. All of my party's gear slots are enchanted. Half the battles can be won by shoving the enemy off a cliff. Burning, acid or wet surfaces are such an important combat feature while game mechanics like alignment or reputation are ignored. Gone are character portraits. Gone are AI packages, formations, and 6 member parties. I played Divinity Original Sin 1 and 2 and enjoyed both but neither felt like Forgotten Realms, neither felt like D&D... This is, something else. Divinity Original Sin 3 maybe. Baldur's Gate 3, definitely not.

I love BG3, but you make a good point, and I have heard friends make the exact same criticism. The game doesn't start from a particularly grounded perspective and it throws you into an extreme and rather obscure end of the D&D mythos despite you being level 1. Its difficult to reconcile that with how Bg1 starts with you fleeing your home of Candlekeep under mysterious circumstances and then you have a more or less open world to explore.

Does that make it not a Baldur's Gate game? I don't think so, but this is a subjective thing.

And anyway, the platform is the main thing that matters to me - it is my hope that other people will write adventures that have a more grounded jumping off point in the traditional style that can be played multiplayer with friends.


Blackheifer