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Joined: Dec 2021
polx Offline OP
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Hi All,

I have a game suggestion about something that drives me crazy.
Whenever I'm in combat and finish the fight, the turn-based mode is automatically turned off. I wish there was a switch to get rid of this - sometimes I'm sneaking in, and when the turn-based mode is off, it happens that my characters start to run to each other from across the map, get into the acid/traps, but most often, one of my characters is down. I attempt to turn it back on very quickly, but it's somehow stuck, and it doesn't work really quickly every time.
The biggest issue is with downed characters, who have 3 failed saving throws within a few seconds, and sometimes they die before anyone can reach and help them, which would be usually possible in turn-based mode.
Can we please not exit turned-base mode after combat if there is a character down?

Anyone with the same issue?

Joined: Feb 2021
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Yeah this one's been brought up before. Drives me crazy too. I had a situation at one point where I was fighting the hag. I finally won. Wyll ran into a poison puddle and started to die. Dialogue scene was triggered at the same time. I didn't even know he was dying. Came out of the dialogue and found him dead. Had to reload and do it all over again. So frustrating.

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Originally Posted by polx
Can we please not exit turned-base mode after combat if there is a character down?

+1 I would even say to have the option NOT to exit the turn based mode automatically. I hate it when there is a hazard/trap and all companions rush towards my main.

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Originally Posted by GM4Him
Yeah this one's been brought up before. Drives me crazy too. I had a situation at one point where I was fighting the hag. I finally won. Wyll ran into a poison puddle and started to die. Dialogue scene was triggered at the same time. I didn't even know he was dying. Came out of the dialogue and found him dead. Had to reload and do it all over again. So frustrating.

Why not just revivify him?


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@blackheifer

because it's a waste - AI should at least have enough programming to say "don't stand here". Plus if you're playing Iron man - you may want to keep your scrolls for when you can "legally" use them...

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Originally Posted by GM4Him
Wyll ran into a poison puddle and started to die. Dialogue scene was triggered at the same time.
I am pretty sure companions stopped doing saving throws after combat in the recent patch.

Anyway, I would blame chain system here, over the game leaving Turn-Based combat. It just makes your character do things, you don't want them to do.


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