Hi All,
I have a game suggestion about something that drives me crazy.
Whenever I'm in combat and finish the fight, the turn-based mode is automatically turned off. I wish there was a switch to get rid of this - sometimes I'm sneaking in, and when the turn-based mode is off, it happens that my characters start to run to each other from across the map, get into the acid/traps, but most often, one of my characters is down. I attempt to turn it back on very quickly, but it's somehow stuck, and it doesn't work really quickly every time.
The biggest issue is with downed characters, who have 3 failed saving throws within a few seconds, and sometimes they die before anyone can reach and help them, which would be usually possible in turn-based mode.
Can we please not exit turned-base mode after combat if there is a character down?
Anyone with the same issue?