So I agree that the "evil" path still needs more work, but what you're describing here sounds more like Murder-hobo-ing, which is a very distinct, "me vs. the world" kind of evil.
At least last time I played, my problem with the "Evil Path" (or more accurately, the Cult path) is that it's not really tempting or aligned to your character goals enough enough - the cult does very little to sell you on joining their side. If you're not hostile to her, Minthara just starts ordering you around, basically going like "you gonna join or what?". At most she mentions that you'll be "first amongst her favorites" if you guys successfully destroy the Grove, whatever that means. Honestly, I might have forgotten, but I'm not even sure why the Cult wants the Grove gone, other than Cult = bad.
The Cult doesn't offer you any solutions in terms of removing the tadpole, nor do they make a convincing case that you should keep it in there (which I think might be the way to go). It always felt like such a jump for my character who's #1 goal is to remove the tadpole to suddenly join in with the tadpole cult, without getting a thorough convincing that the tadpole should be kept.
Last edited by Topgoon; 20/12/21 05:07 AM.