Mmm yeah... I truly hope they do make ALL routes interesting in the end, for sure.
In case of evil routes, I think it would be awesome if you can take a "manipulative" evil route where you turn factions and powers against each other and capitalize on the outcome, opportunistic like.
Oh, I loved the ability to choose already. Oh how manipulative! Save Sazza, but that doesn't mean you're evil. You could pretend to be on Minthara's side and say you'll help her only to stab her in the back at the gate. Or, you can manipulate all your companions into thinking that's what you're doing only to help Minthara wipe out the Grove. I loved the different ways it could go.
But that's what I'm saying. There's nothing else after that. I guess maybe say you're helping Spaw only to murder him, but it's not quite the same. And the point is that by that point none of your companions even give their opinions. I choose to side with Spaw, not a word from Astarion. I choose to help Glut? Not a word. They just don't talk anymore. They're just there, always watching but it's like their personalities died with the tieflings and druids.
BTW. SO can't wait for the HALF ORC Minthara tells you to go meet on the road. 🥰🙏. Next patch please. Half orc and Cursed Land path please. And please throw in gnomes, barbarians, monks and paladins...
And Karlach and Minthara as playable companions. 🥰🙏