Wow. Sorry for the confusion. I just assumed everyone was calling it the "evil" path if you sided with Minthara.

So, yes, there are a gazillion ways to be evil. Robbing the tieflings of all their goods, murdering them just for the sake of murdering them. Manipulating people to get what you want and stepping on everyone to get where you want to go.

We could go on and on. It's true.

Honestly, I think there needs to be more dialogue options for good and evil both in most scenarios in the game. For example, why can I not save Sazza but first explain to Arca and my own companions that my motivation for doing so is to use Sazza to get into the goblin camp easier? I mean, that was my very first thought in the game when I encountered this situation on my first playthrough. I was thinking, "Yes! Trick the stupid goblin into guiding me right to Minthara, and then I'll kill Minthara in her own chambers right under the noses of all the goblins and their leaders." That's just smart strategy for the good path.

You know what also makes sense whether you're good or evil? Not fighting a horde of goblins or trying to kill their leaders in the heart of their camp with only a party of 4. It makes a whole lot more sense to lure Minthara to the grove so that you have help killing Minthara and her host of goblins and you have the advantage of a gate and walls and explosive traps. Whether "good" or "evil," that's just a smarter move than trying to kill all the baddies in the heart of their lair with a gazillion of them around and only 4 party members.

And yes, it makes absolutely no sense to really join Minthara. That part alone needs more work. It's almost like she just orders you to obey, and you just do it like a dumb thug. No promises for greater power or anything. You're just told to help her slaughter the grove for some reason, and you must either decide to simply just do it or reject her. No real motivation to help her.

It reminds me of Anakin Skywalker going from hero of the galaxy to Jedi Youngling Murder Hobo just because... um... why again? Oh, he was having a dream that Padme was going to die while giving birth to who? Oh right. His OWN CHILD(REN). So, it seemed a really far stretch to me that Anakin decided to join Palpatine, whom he just learned was THE Sith Lord and responsible for literally all the bad things happening in the universe to him and everyone he knows and loves, who he was fighting against the whole time, FOR YEARS, going from protector and savior to child murderer, just because of some dream he was having so he could what? Oh. Palpatine promised him that if he murdered all the Jedi he'd gain more power in the Dark Side, which he was fighting against the whole time.

So, in this game, we have something similar. Why are we joining Minthara? Is she promising to remove a tadpole that people are telling us is going to turn us into Mind Flayers eventually and suddenly and drastically? Is she offering to give us the power to control it and use it to become something greater? Nope. She just tells you go kill people. Thanks. Bye now. Only AFTER you kill everyone in the grove does she say something in regards to you gaining more power and becoming something truly awesome. Then she tries to kill you. ???

But, all that said, this post was really more towards how once Gale and Wyll left during the goblin celebration after the grove slaughter, it was as if the game died. Dialogues stopped. Characters weren't talking anymore.

During a "good" playthrough, where I helped the grove, I'm talking to Glut or Spaw, can't remember which, and Astarion makes an offhanded comment about liking his style even if it is a bit genocidal. "Evil" playthrough where I killed the grove, nothing. Why? "Good" playthrough, Shadowheart's chatting about things we discover in the underdark. "Evil", nothing. Is my game just glitching, or are other people experiencing this lack of anything once you slaughter the grove? It's like everyone is just completely quiet once you start down into the Underdark. No one chats at camp anymore. No one chats on the road anymore. No one comments on your decisions or even Approves/Disapproves. It's like, what happened?

Anyway, I guess the point now is that ultimately "evil" needs a LOT more work, but good also. I'd like to be good smart and not have people disapprove. Convince Sazza to take me to the goblin lair. Trick Minthara into attacking the grove and then turning on her, giving me an advantage over her and her army by having allies to help me fight. I should be able to explain to my companions the method behind my madness instead of having them just approve/disapprove flatly based on what I do. Again, I literally saved Sazza the very first playthrough for the intent and purpose of using her to get into the goblin camp, but I had so many disapprove of my plan. I wasn't saving her because I wanted to save a goblin's life. She's a monster who'll eat me. I planned on using her to get into the camp only. So, I should be able to explain that to people like Astarion and Lae'zel and have them go, "Ah! That's smart. Good thinking. Yes. We will use this beast and toss her to the wolves in the forest afterwards." Approval rating goes up with Lae'zel.

And we definitely need more incentive to be evil besides, "I like Minthara. She's cool."