No. What I was suggesting is that the telescope show you things that don't have any bearing on time. That's the whole point of this post. Instead of showing me the burning in which I may not get to for several days, show me some gnolls on the road attacking random people or just roaming about. You know, something that could be there anytime I look at the telescope. The reason I didn't have as much of a problem at first with the dragon is that it is believable that the Dragon might be still flying around in the sky searching for me days after I looked through the telescope. Until I confront the Patrol on the road, it is plausible that the dragon could still be flying around in the sky. The nautiloid however should burn out after a day or two and stop smoldering and smoking, and so should the end. So if you don't want those two to be time-based, don't show me them in the telescope. It is really immersion breaking that there is no sense of time in this game. The way the game is built, it is as if everything happens all in one day. From the time I crash on the beach to the very end of the Early Access, it's like it's all one day.
That said, you can give players a sense of time simply by making sure that you don't have moments like this where the player sees a burning building and then days later finally gets there to still find it burning as if it just started burning. That's what's immersion breaking. Most of the time, I don't get to the end for several long rests after I've been to The Grove. So seeing the burning building on the first day I've been at the Grove only to get to the end three days later to find them all standing about as if the goblins just attacked it and set fire to it, that just messes with the whole reality.
So my suggestion is to provide things to look at that are not time based or time sensitive. Let me see spiders lurking around the village or the surrounding Forest attacking wild animals and dragging them off, or let me see goblins attacking red caps near the bog, or let me see something of that nature.