Now, I still think the game has not done a bad job: the options and the logic behind them are there. But the dice is a bit weighted to go in a certain direction. Perhaps the choice might be made a little bit more random and/or more difficult. Especially for characters with not highly operational moral compass.

I can only talk from limited (personal) experience.

I was running a male drow character with dubious morality.

One of the things that have influenced him not to join Minthara:

1. he hates being controlled and fears the transformation (he clashed with both as a result of camp talks and what he saw on the nautiloid)

2. Halsin is a big promise; he is rumored to be an able healer and one that can help him with the affliction

3. Minthara contributed to that herself as she did what most female drows do: treat the males like garbage. My drow has been a plaything and a guinea pig of the Lolth priesthood, that was a big no-no.

4. goblins are pathetic, simple and petty (that one is fine with the lore, though and was the least important for my character's decision; it can also be a plus for a character who searches for servile servants; this was not the case with my drow who was mostly about survival).

On the other hand the promise of power is not formulated that well, it can be assumed but is not very obvious. Astarion is simply curious about the cult of the Absolute (but has reservations). Shadowheart and Gale favor finding the druid and Wyll is bound to the tiefling's cause. Lae'zel does not care about this conflict (I think). She relies on a different method of cleansing.


That's more or less what determined the choice to go against Minthara. But that's not all.

You also have the choice to go tieflings only or druids only.

In my case, the dialogue with Nettie was very important how the future relations with the druids would go. As of patch 6, she did not try to poison my character (which likely would have triggered a fight and led to her death). In turn, her death might have led to the realization that the alliance with Halsin is not quite feasible (to his knowledge we simply killed his student, my character is a drow and the druids does not seem very benevolent). That in my case might have led to the theft of the Sylvan idol and likely massacring the druids. None of this happened as Nettie was very helpful. No complaints, just stating facts (it might have been a lucky turn of affairs). From that moment on, my character despite the fact he would not hesitate to lie and steal, and sometimes even kill, was very cautious not to cross the druids. Because of Halsin.

The decision to support the tieflings was almost predetermined. My drow has been a sort of refugee, even a slave for some time, he knows what it means to be an outcast with no home. Tieflings are also discriminated like the drows on the surface (less feared, though). I do not think he considers the children as innocent as we do but it will take quite a bit for him to attack (and slaughter) the whole tiefling congregation with their children. What might have possibly thrown him onto a different direction would be facing extreme hostility (a lot of offensive or belittling behaviour or being attacked). For some characters the promise of loot and the mercy of the Absolute (see the beginning) or even Kagha, might be strong motivations.

Once again, I am not unhappy my drow took the turn he took in supporting both the tieflings and the druids. I am satisfied with the game overall. But if the goal is really to put dilemmas and a chance that a certain character will end at a completely different path based on luck and nuances in morality (esp. valid for neutral or evil characters), then the developers might play a little bit more with the plot.

Last edited by Scales & Fangs; 23/12/21 01:11 AM.