Ok. Bringing this one back.

Party of 6 rocks! It is by far superior to party of 4. That said, proper 5e stats and rules would make it even better.

That said, you know what I'm discovering? Homebrew like surfaces and such aren't so bad with party of 6. Goblin fight at windmill, goblins shooting acid arrows or throwing exploding bombs now makes party of 6 more challenging instead of frustrating.

So, although I do still want 5e stats for things like phase spiders and imps and intellect devourers and such, I'm telling you, party of 6 makes even the homebrew stuff more tolerable.

Still too many potions though. My gosh, if I just used potions all the time I'd never need a cleric ever. Gotta tame down the amount of items that you can just use to replace everyone or something.