Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
#804269 22/12/21 03:09 PM
Joined: Nov 2021
E
stranger
OP Offline
stranger
E
Joined: Nov 2021
In the underdark, just fought the Duergar by the shore. Was collecting treasure and Astarion became heavily encumbered. After recognizing he couldn't climb due to encumberance, removed some gear and returned to myconid colony to sell. After reducing Astarion's encumberance below the encumbered level, he still had status indicating that he was heavily encumbered (e.g. movement slowed, cannot jump or climb etc.). Tried long resting to remove the condition as well as drinking a potion of hill giant strength (neither worked).

Also, could not pick up chain mail armor from duergar corpse with Tav despite having enough capacity to do so (based on 24.8 kg), but could with Shadowheart and Wyll.

Joined: Oct 2020
Location: Liberec
veteran
Offline
veteran
Joined: Oct 2020
Location: Liberec
Originally Posted by ewgreen2003
Also, could not pick up chain mail armor from duergar corpse with Tav despite having enough capacity to do so (based on 24.8 kg), but could with Shadowheart and Wyll.
This seems to be intentional ...
I believe your character needs to have at least 10Str to pick it. smile


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
Joined: Nov 2021
E
stranger
OP Offline
stranger
E
Joined: Nov 2021
I suppose that is one way to employ the heavy armor rule on PH 144, despite not being accurate. One could also just make the armor the weight it is listed as, and for most low-strength characters, the encumberance that they experience would reflect more precisely what the RAW PnP rules are.

Joined: Jun 2020
veteran
Offline
veteran
Joined: Jun 2020
It's almost like they decided to hack their own game engine to stop unwanted effects that resulted from it in their world design, and in doing so broke another a more core aspect of the game's ability to function...

Putting arbitrary limits on what a player can and cannot pick up, outside of their actual encumbrance limits, just to prevent other system breaks stemming from poor engine design was a ridiculous call...

((For detail: you can automatically pick up and throw enemies and objects because of the way the engine works. Rather than fix the engine, their solution was to put a limit on what weight of things players could pick up or throw independent of the core rules and outside it or the encumbrance and carry-weight system. This now means that players can't pick up and carry items they should be able to - such as a heavy set of armour. They can carry up to 300 lbs of goods, and can happily do so, as long as those 300lb are in discrete 20lb packages... but they can't pick up one object that weighs 40lb, ever. What a system. Incidentally, wearing armour that you do not meet the strength requirement for reduces your speed by 10 feet - that's literally all it does. It does not inhibit you or give you and disadvantages, or anything at all, it just reduces your speed. Unless you're a dwarf, in which case it doesn't even do that.))


Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5