Originally Posted by Gray Ghost
If the game wants us to take the cult's superior strength over the druids as a meaningful indicator, then they should give a clear indication of how daunting a challenge druids typically are in the setting.
Yes, you said that allready. smile
What i dont quite catch tho, is why do you need to know?

If your character wish to join the stronger site, s/he have exactly same informations:
Druids and Tieflings are fearing Goblins ... Goblins are more than willing to attack Druid and Tieflings ... logicaly Druid and Tieflings seems to be weaker side in this battle.
And this decision does not change if Goblins are twice as strong, or thousand times stronger ...

And if you dont wish to join stronger site ... well, then i dunno why do you care about their strength in the first place. laugh

Sure they can be thousand times stronger against druids IF druids are actualy group of hippies ... and sure they can get their asses kicked once they meet first group with actual military training and gear. laugh
But it seems meaningless to me, in this particular conflict you have only Hippies, eh i mean Druids and Goblins ... why should it matter that in Baldur's Gate Goblin army would be decimated in dozen seconds by Flaming Fist? O_o They are not here. laugh

So the only reason i can find is your own curiocity ... wich i can understand, but dont find it relevant to this topic. smile

Originally Posted by Gray Ghost
I grant you that we do have that map, though we don't actually see it until far into the game, probably well past the point we'd be trying to decide to back the cult or not.
Well, actualy ... you can see it way before you will decide ...
When you travel through Goblin gate and went west(?) ... there is mountain pass entrance, the exact place where Minthara send you later. smile

But the important word here is "can", i know ... yet i still see it as good thing, since players decisions (in this case explore surroundings or go straight to the camp) reflects his options.

Originally Posted by Gray Ghost
And though it's wide, it's not like they're doing anything with it beyond preying on travellers.
The Waukeen's rest was regular raid ... aswell as Tollhouse ... as well as curently planned attack on the Grove ...
I believe its safe to say that they are conquerors.

Originally Posted by Gray Ghost
As for the question of information, enough information is the amount of information we need to properly understand the stakes and plot points presented in the story.
Yes in general matter certainly.
The problem here is we "require" different amount as first part of this post shows.

It was rethoric question tho. wink

Originally Posted by Gray Ghost
I don't know what average people think of druids, I don't know anything about the gods of the setting, etc. And I'm not even just saying that. I have no idea how druids function in this setting. Should my character know what they are to begin with? Would they have met other druids before? Are druids a thing that people commonly know about? Let me give you an example I used in another forum. The tieflings we meet tell us that their town was pulled into hell. How common an occurence is that? I can obviously assume that it's unusual, but how unusual? Is it incredibly rare to the point of being unheard of? Or if I'm an adventurer, will dealing with hell and devils be something I'll face frequently even though common folk don't?
I dont think its even possible to answer the first question ... every person can have different opinion based on what kind of Druid he met, or hear about ... i mean person who only encountered Halsin would have quite different opinion about Druids than person who only encountered Olodan (wich would be probably dead after that encounter). laugh

Same problem goes with Gods ... i mean yes, there certainly are Gods in this settings, and yes they certainly play A HUGE role in it ... yet it all matters on what character you play, since (and feel free to corect me anyone) there isnt any inquisitive intentions from church, that would force you to choose.
Dont get me wrong here, im sure that every God worshipper would try hard to get more followers for him, her, or it ...
The point im trying to make is that since there are so many different gods, and since their followers are so often (not allways tho) able to live besides each other in relaive peace ... i dont think that your character needs to know them all ... i can even imagine that you are able to play litteraly anything between peasant who never thought about litteraly any god in his life, to fanatic believer who prays 12 times per hour. laugh
(That is only if you are not part of some culture that have stronger ties to their gods ... like Lolthsworn Drow)
Sure it would be better if there is any "codex" where player could read at least basic information about certain Gods ... but if you want to play Cleric or Selune and yet have no idea who Selune even is, and refuses to google it ... even then i would dare to say game gives you pretty nice picture by choosing her specific dialogue options. smile

Since nobody is providing any explanation ... i believe its safe to say that most people "knows" that there is some group of people interested in nature, who call themselves "Druids" ... so yes, they are commonly known.

Same rule that aplies on Gods should aply to Elturel in my opinion ...
You can play anything in between person who never heard about it, to person who actualy personaly experienced it (ok, maybe not that exactly, but you get the idea). laugh

Originally Posted by Gray Ghost
D&D is getting more mainstream and if you're getting this game then you probably know at least something about the game, but that doesn't excuse the game from giving us as players a baseline understanding of the setting. Like, Gale is from Waterdeep, and we can't ask him about what Waterdeep is like. We also can't actually ask anyone what Baldur's Gate is like. Everything is pointing us there, I can assume that it's a big city that's somewhat important, but that's it. The game isn't doing anything to actually build up Baldur's gate and make me excited to see it.
Agreed with Gale example ...
Disagree on Baldur's Gate example, since unless you are Gith or Drow ... you are curently FROM the Baldur's Gate youreself. laugh

Last edited by RagnarokCzD; 30/12/21 09:51 AM.

I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown