Originally Posted by Niara
I suppose my counter question would be, why is this more resource/effort/value for Larian than it's been of every other company that's ever made a D&D rpg? Why do they get a pass on this kind of stuff, because it's 'more effort'?

They don't, at least not in my book.

The benefit is the benefit it always is - and it's not a strictly mechanical one, but one of a feeling of completeness, of options, of freedom to choose and freedom to characterise - things which matter more n this type of game than most. Larian doesn't get a pass on that because it doesn't match the specs of what they can hack together or modify from the specs of their old game engine. At least, they don't for me.
Yeah, I'm largely in agreement, though I didn't feel like wording it this way as it's a rather exhausting argument, so to speak.

Although I had forgotten that there are supposed to be strength-based ranged weapons. Yeah, at least one of them is going to have to be added in for that reason alone.

But then that wraps back around to the issue of special arrows existing, which is... Yeah. Even Pathfinder for all its options had the vast majority of players default to using crossbows and bows, because of things like special quivers and feats that only worked with bows and/or some ranged weapons like sling staves had a feat tax in requiring exotic weapon proficiency. Although throwing axes were considered the best ranged option in WotR for a specific companion.

Last edited by Saito Hikari; 02/01/22 09:24 AM.